Télécharger le livre :  Procedural Content Generation via Machine Learning
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by...

Editeur : Springer
Parution : 2025-05-30
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42,19

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Télécharger le livre :  Procedural Content Generation via Machine Learning
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML).  Machine learning is having a major impact on many industries, including the video game...

Editeur : Springer
Parution : 2022-12-06
PDF, ePub

63,29

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