The Gamification of Work

The Use of Games in the Workplace

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Éditeur :

Wiley-ISTE


Paru le : 2017-01-18



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Description
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Pages
208 pages
Collection
n.c
Parution
2017-01-18
Marque
Wiley-ISTE
EAN papier
9781786301239
EAN PDF
9781119384540

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
208
Taille du fichier
2734 Ko
Prix
163,47 €
EAN EPUB
9781119384557

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
208
Taille du fichier
502 Ko
Prix
163,47 €

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