Télécharger le livre :  Personas - User Focused Design

People relate to other people, not to simplified types or segments. This is the concept that underpins this book. Personas, a user centered design methodology covers topics from interaction design within IT, through to issues surrounding product design, communication,...
Editeur : Springer
Parution : 2012-08-11
Collection : Human–Computer Interaction Series
Format(s) : ePub
105,49

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Creativity and Rationale

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated....
Editeur : Springer
Parution : 2012-07-26
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Pen-and-Paper User Interfaces

Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing...
Editeur : Springer
Parution : 2012-01-05
Collection : Human–Computer Interaction Series
Format(s) : PDF
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Distributed User Interfaces

The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including...
Editeur : Springer
Parution : 2011-12-13
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Pervasive Advertising

This book looks at the future of advertising from the perspective of pervasive computing. Pervasive computing encompasses the integration of computers into everyday devices, like the covering of surfaces with interactive displays and networked mobile phones. Advertising...
Editeur : Springer
Parution : 2011-09-21
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Whole Body Interaction

Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009).Whole Body Interaction looks at...
Editeur : Springer
Parution : 2011-04-28
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Global Usability

The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through internationally distributed teams, usability design needs to be addressed in global...
Editeur : Springer
Parution : 2011-03-24
Collection : Human–Computer Interaction Series
Format(s) : ePub
147,69

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Migratory Interactive Applications for Ubiquitous Environments

Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and...
Editeur : Springer
Parution : 2011-03-03
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Designing Interfaces in Public Settings

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more...
Editeur : Springer
Parution : 2011-01-04
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Playing with the Past

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is...
Editeur : Springer
Parution : 2010-09-28
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Tabletops - Horizontal Interactive Displays

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer.The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a...
Editeur : Springer
Parution : 2010-06-16
Collection : Human–Computer Interaction Series
Format(s) : ePub
147,69

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Brain-Computer Interfaces

For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of...
Editeur : Springer
Parution : 2010-06-10
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Evaluating User Experience in Games

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing.It attests to the growing popularity of games and the increasing importance developing a range of theories,...
Editeur : Springer
Parution : 2010-04-12
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Researching Learning in Virtual Worlds

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the...
Editeur : Springer
Parution : 2010-02-05
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Online Worlds: Convergence of the Real and the Virtual

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg...
Editeur : Springer
Parution : 2009-12-08
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Mobile TV: Customizing Content and Experience

Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary...
Editeur : Springer
Parution : 2009-12-01
Collection : Human–Computer Interaction Series
Format(s) : ePub
94,94

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  The Engineering of Mixed Reality Systems

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book...
Editeur : Springer
Parution : 2009-10-21
Collection : Human–Computer Interaction Series
Format(s) : ePub
210,99

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Multimodal Usability

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR...
Editeur : Springer
Parution : 2009-10-03
Collection : Human–Computer Interaction Series
Format(s) : ePub
147,69

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Awareness Systems

People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Networked technology has...
Editeur : Springer
Parution : 2009-06-22
Collection : Human–Computer Interaction Series
Format(s) : ePub
147,69

Téléchargement immédiat
Dès validation de votre commande
Télécharger le livre :  Minimalism

The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Possible uses of the notion of minimalism in the field of human–computer...
Editeur : Springer
Parution : 2009-06-12
Collection : Human–Computer Interaction Series
Format(s) : ePub
147,69

Téléchargement immédiat
Dès validation de votre commande
<< < 4567 >