Let's Build a Multiplayer Phaser Game

With TypeScript, Socket.IO, and Phaser

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Éditeur :

Apress


Paru le : 2018-12-05



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Description

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.


What You'll Learn
Discover the ins and outs of Socket.IO for real-time web communication
Use TypeScript to allow your project to be typed and self-documenting
See how gaming mechanics work to make a game entertaining
Get a deeper understanding of how to structure your working directory and your code
Scale what you have created




Who This Book Is For
Developers who want to know how to create and structure a complex online game
Pages
151 pages
Collection
n.c
Parution
2018-12-05
Marque
Apress
EAN papier
9781484242483
EAN PDF
9781484242490

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
15
Taille du fichier
1720 Ko
Prix
46,34 €
EAN EPUB
9781484242490

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
15
Taille du fichier
666 Ko
Prix
46,34 €

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