Beginning iOS AR Game Development

Developing Augmented Reality Apps with Unity and C#

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Éditeur :

Apress


Paru le : 2018-11-16



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Description

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 
No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 
Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 
Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
What You'll Learn

Download assets from the Unity store
Create a scene in Unity 2017
Use physics and controls on mobile devices


Who This Book Is For


Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Pages
244 pages
Collection
n.c
Parution
2018-11-16
Marque
Apress
EAN papier
9781484236178
EAN PDF
9781484236185

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
12247 Ko
Prix
46,34 €
EAN EPUB
9781484236185

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
16169 Ko
Prix
46,34 €

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