Emotion in Games

Theory and Praxis de

,

Éditeur :

Springer


Collection :

Socio-Affective Computing

Paru le : 2016-11-02

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Description
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 
Pages
338 pages
Collection
Socio-Affective Computing
Parution
2016-11-02
Marque
Springer
EAN papier
9783319413143
EAN PDF
9783319413167

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
33
Taille du fichier
5499 Ko
Prix
147,69 €
EAN EPUB
9783319413167

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
33
Taille du fichier
3072 Ko
Prix
147,69 €