Téléchargez le livre :  Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning

Tools and Techniques for Transferring Know-How from Boomers to Gamers de

Éditeur :

Pfeiffer


Paru le : 2007-09-24

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63,19

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Description
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Pages
448 pages
Collection
n.c
Parution
2007-09-24
Marque
Pfeiffer
EAN papier
9780787986544
EAN PDF
9780787995669

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
448
Taille du fichier
14643 Ko
Prix
63,19 €

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