Disability and Video Games

Practices of En-/Disabling Modes of Digital Gaming de

,

Éditeur :

Palgrave Macmillan


Paru le : 2023-12-18

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Description
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. 
Pages
357 pages
Collection
n.c
Parution
2023-12-18
Marque
Palgrave Macmillan
EAN papier
9783031343735
EAN PDF
9783031343742

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
35
Taille du fichier
10701 Ko
Prix
147,69 €
EAN EPUB
9783031343742

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
35
Taille du fichier
29123 Ko
Prix
147,69 €

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