Representations of Poverty in Videogames



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Éditeur :

Palgrave Macmillan


Paru le : 2022-05-31



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Description

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
Pages
163 pages
Collection
n.c
Parution
2022-05-31
Marque
Palgrave Macmillan
EAN papier
9783031001437
EAN PDF
9783031001444

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
16
Taille du fichier
1638 Ko
Prix
105,49 €
EAN EPUB
9783031001444

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
16
Taille du fichier
307 Ko
Prix
105,49 €

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