Beginning Game AI with Unity

Programming Artificial Intelligence with C#

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Éditeur :

Apress


Paru le : 2020-12-05



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Description

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.



AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.




What You Will Learn
Understand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth game


Who This Book Is For


Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Pages
143 pages
Collection
n.c
Parution
2020-12-05
Marque
Apress
EAN papier
9781484263549
EAN PDF
9781484263556

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
14
Taille du fichier
3789 Ko
Prix
56,19 €
EAN EPUB
9781484263556

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
14
Taille du fichier
3830 Ko
Prix
56,19 €

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