Role-Playing Games of Japan

Transcultural Dynamics and Orderings

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Éditeur :

Palgrave Macmillan


Paru le : 2020-08-28



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Description
This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.


         
Pages
300 pages
Collection
n.c
Parution
2020-08-28
Marque
Palgrave Macmillan
EAN papier
9783030509521
EAN PDF
9783030509538

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
30
Taille du fichier
6267 Ko
Prix
94,94 €
EAN EPUB
9783030509538

Informations sur l'ebook
Nombre pages copiables
3
Nombre pages imprimables
30
Taille du fichier
15104 Ko
Prix
94,94 €

Björn-Ole Kamm teaches and researches in Transcultural Studies at Kyoto University. His previous research engaged stereotypes and media use in Japanese society. Currently, he explores live-action role-play in Japanese educational contexts.

        

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