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Louise Reader

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Description
Humour found in audiovisual products is, of course, performative in nature. If we consider instances of humour – any droll moment occurring in today’s fare of mixed-genre products as a composite of cognition, emotion, interaction and expression – we see that the verbal code becomes just one component of four equally significant elements. And, as ‘expression’ is not limited to verbal output alone, humour may of course be created in absence of a verbal code. Translating humour for audiovisuals is not too different from translating verbal humour tout court. What makes humour occurring within audiovisual texts more problematic is the fact that it may be visually anchored; in other words a gag or a joke may pivot on verbal content directed at a specific element that is present within the graphic system of the same text. As the term itself suggests, audiovisuals contain two overlying structures: a visual and an auditory channel each of which contain a series of both verbal and non-verbal elements which inextricably cross-cut one another. The contributors in this collection of essays present a series of case studies from films and video-games exemplifying problems and solutions to audiovisual humour in the dubs and subs in a variety of language combinations.
Pages
533 pages
Collection
n.c
Parution
2014-12-09
Marque
Peter Lang AG, Internationaler Verlag der Wissenschaften
EAN papier
9783034315555
EAN PDF
9783035107401

Informations sur l'ebook
Nombre pages copiables
106
Nombre pages imprimables
106
Taille du fichier
2683 Ko
Prix
107,56 €
EAN EPUB
9783035195293

Informations sur l'ebook
Nombre pages copiables
106
Nombre pages imprimables
106
Taille du fichier
7199 Ko
Prix
107,56 €

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