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Louise Reader

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Description
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Pages
122 pages
Collection
SpringerBriefs in Computer Science
Parution
2011-09-15
Marque
Springer
EAN papier
9781447121787
EAN EPUB
9781447121794

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
12
Taille du fichier
1802 Ko
Prix
52,74 €